This page is out of date. Please see hci.usask.ca for recent publications and research.

For a full list of publications and professional activities, check out my CV.

Journal Papers

D.S. Tan, D. Gergle, R.L. Mandryk, K.M. Inkpen, M. Kellar, K. Hawkey, and M. Czerwinski (2007). Using Job-Shop Scheduling Tasks for Evaluating Collocated Collaboration. Personal and Ubiquitous Computing (Special Issue on User-Centered Design and Evaluation of Services for Human-Human Communication and Collaboration), (12), 255-267. The original publication is available at Springer Online.

R.L. Mandryk, and M.S. Atkins (2007). A Fuzzy Physiological Approach for Continuously Modeling Emotion During Interaction with Play Environments. International Journal of Human-Computer Studies, 6(4), pg. 329-347. The original publication is available at Elsevier Online.

J.K. Parker, R.L. Mandryk, and K.M. Inkpen (2006). Integrating Point and Touch for Interaction with Digital Tabletop Displays. IEEE Computer Graphics and Applications, 26(5), pg. 28-35.

R.L. Mandryk, K.M. Inkpen, and T.W. Calvert (2006). Using Psychophysiological Techniques to Measure User Experience with Entertainment Technologies. Behaviour and Information Technology (Special Issue on User Experience), Vol. 25, No.2, March-April 2006, pg. 141-158.

S.D. Scott, R.L. Mandryk, and K.M. Inkpen. (2003). Understanding Children's Collaborative Interactions in Shared Environments. Journal of Computer-Aided Learning, 19(2), pg. 220-228.

S. Björk, J. Holopainen, P. Ljungstrand, and R.L. Mandryk (Eds.) (2002). Special Issue on Ubiquitous Games of Personal and Ubiquitous Computing. Vol. 6 , No. 5-6, December 2002, pg. 358-361.

Magazine Articles

C. Magerkurth, A.D. Cheok, R.L. Mandryk, and T. Nilsen (2005). Pervasive Games: Bringing Computer Entertainment Back to the Real World. in ACM Computers in Entertainment 3(3).

Book Chapters

R.L. Mandryk (2008). Physiological Measures for Game Evaluation.  in Game Usability: Advice from the Experts for Advancing the Player Experience. (K. Isbister and N. Shaffer, Eds.), Morgan Kaufmann.

R.L. Mandryk, D. Tan, D. Leigh, G. Morrison, H. Chu, J. Scott, B. Koleva, A. Schmidt, editors, (2007). Advances in Pervasive Computing, Adjunct Proceedings of the 5th International Conference on Pervasive Computing, Osterreichische Computer Gesellschaft, 2007.

Reviewed Conference Papers

Full Papers

S. Bateman, R.L. Mandryk, C. Gutwin, A. Genest, D. McDine, C. Brooks. (2010). Useful Junk? The Effects of Visual Embellishment on Comprehension and Memorability of Charts. in Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2010), Atlanta, GA, 2573-2582. Best paper award.

I. Livingston, R.L. Mandryk, K.G. Stanley. (2010). Critic-Proofing: How Using Critic Reviews and Game Genres can Refine Heuristic Evaluations in Proceedings of FuturePlay 2010, Vancouver, Canada.

N. Wong, A. Tang, I. Livingston, C. Gutwin, and R.L. Mandryk.(2009). Character Sharing in World of Warcraft. in Proceedings of ECSCW 2009, Vienna, Austria, pg. 343-362.

A. Genest, C. Gutwin, A. Reetz, R.L. Mandryk, D. Pinelle, and A. Doucette. (2009). Looking Ahead: A Comparison of Page Preview Techniques for Goal-Directed Web Navigation. in Proceedings of INTERACT 2009, Uppsala, Sweden, LNCS 5726, pg. 378-391.

D. Pinelle, M. Barjawi, M.A. Nacenta, and R.L. Mandryk (2009). An Evaluation of Coordination Techniques for Protecting Objects and Territories in Tabletop Groupware. in Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2009), Boston, MA, USA, pg. 2129-2138.

J.R. Wallace, R.L. Mandryk, and K.M. Inkpen (2008). Comparing Content and Input Redirection in MDEs. in Proceedings of the ACM Conference on Computer Supported Cooperative Work (CSCW 2008), San Diego, CA, USA, November 2008, pg. 157-166.

R.L. Mandryk and C. Gutwin (2008). Perceptibility and Utility of Sticky Targets. in Proceeding of Graphics Interface (GI 2008), Windsor, Canada, May 2008, 65-72.

M.A. Nacenta, R.L. Mandryk, and C. Gutwin (2008). Targeting across Displayless Space. in Proceedings of the Conference on Human Factors in Computing Systems (CHI 2008), Florence, Italy, April 2008, 777-786.

M.E. Rodgers, R.L. Mandryk, K.M. Inkpen (2006). Smart Sticky Widgets: Pseudo-haptic Enhancements for Multi-Monitor Displays. in Proceedings of Smart Graphics 2006, Vancouver, Canada, July 2006, pg. 194-205.

R.L. Mandryk, M.S. Atkins, and K.M. Inkpen (2006). A Continuous and Objective Evaluation of Emotional Experience with Interactive Play Environments. in Proceedings of the Conference on Human Factors in Computing Systems (CHI 2006). Montreal, Canada, April 2006, pg. 1027-1036.

V. Ha, K.M. Inkpen, R.L. Mandryk, and T. Whalen (2006). Direct Intentions: The Effects of Input Devices on Collaboration around a Tabletop Display. in Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TableTop2006). Adelaide, South Australia, January 2006, pg. 177-184.

J.K. Parker, R.L. Mandryk, M.N. Nunes, and K.M. Inkpen (2005). TractorBeam Selection Aids: Improving Target Acquisition for Pointing Input on Tabletop Displays. in Proceedings of INTERACT 2005, Rome, Italy, September 2005, pg. 80-93.

J.K. Parker, R.L. Mandryk, and K.M. Inkpen. (2005). TractorBeam: Seamless integration of remote and local pointing for tabletop displays. in Proceedings of Graphics Interface (GI 2005). Victoria, Canada, May 2005, pg. 33-40.

R.L. Mandryk, and K.M. Inkpen. (2004). Physiological Indicators for the Evaluation of Co-located Collaborative Play. in Proceedings of the ACM Conference on Computer Supported Cooperative Work (CSCW 2004), Chicago, USA, Nov 2004, pg. 102-111.

S.D. Scott, K. Grant and R.L. Mandryk (2003). System Guidelines for Co-located, Collaborative Work on a Tabletop Display. in Proceedings of European Conference on Computer Supported Cooperative Work (ECSW 2003), pg. 159-178.

S.D. Scott, R.L. Mandryk, and K.M. Inkpen. (2002). Understanding Children's Interactions in Synchronous Shared Environments. in Proceedings of Computer Supported Cooperative Learning 2002, Boulder, Colorado, USA, pg. 333-341.

Short Papers


K.G. Stanley, I. Livingston, A. Bandurka, R. Kapiszka, R.L. Mandryk. (2010). PiNiZoRo: A GPS-based Exercise Game for Families. in Proceedings of Future Play 2010, Vancouver, Canada.

K.G. Stanley, D. Pinelle, A. Bandurka, D. McDine, and R.L. Mandryk. (2008). Integrating Cumulative Context into Computer Games. in Proceedings of Future Play 2008, Toronto, Canada, November 2008, pg. 248-251.

R.L. Mandryk, M.E. Rodgers, and K.M. Inkpen. (2005). Sticky Widgets: Pseudo-haptic Widget Enhancements for Multi-Monitor Displays. in Extended Abstracts of Conference on Human Factors in Computing Systems (CHI '05), Portland, USA, April 2005, pg. 1621-1624. Poster PDF

R.L. Mandryk (2004). Objectively Evaluating Entertainment Technology. (CHI 2004 Doctoral Consortium Paper). in Extended Abstracts of the Conference on Human Factors in Computing Systems (CHI '04), Vienna, Austria, pg. 1057-1058. Poster PDF

R.L. Mandryk, S.D.Scott, K.M. Inkpen. (2002). Display Factors Influencing Co-located Collaboration. in Conference Supplement to Computer-Supported Co-operative Work (CSCW 2002), New Orleans, LA, USA, November 2002. Poster PDF

R.L. Mandryk, D.S. Maranan, and K.M.Inkpen. (2002). False Prophets: Exploring Hybrid Board/Video Games. in Extended Abstracts of CHI, Conference on Human Factors in Computing Systems (CHI '02), Minneapolis, MN, USA, pg. 640-641. Poster PDF

R.L. Mandryk, K.M. Inkpen, M. Bilezikjian, S.R. Klemmer, J.A. Landay. (2001). Supporting Children's Collaboration Across Handheld Computers. in Extended Abstracts of CHI, Conference on Human Factors in Computing Systems (CHI '01), Seattle, USA, April 2001, pg. 255-256.

R.L. Mandryk, C.L MacKenzie. (1999). Superimposing Display Space on Workspace in the Context of Endoscopic Surgery. in Extended Abstracts of CHI, Conference on Human Factors in Computing Systems (CHI '99), Pittsburgh, PA, USA, May 1999, pg. 284-285.

Reviewed Abstracts

C. Epp, M. A. Nacenta, C. Gutwin and R.L. Mandryk.(2008). Peek and Look: Accessing Off-Screen Targets Using Head Tracking. in the Adjunct Proceedings of the ACM Symposium on User Interface Software and Technology (UIST 2008), Monterey, CA, USA, October 2008, pg. 49-50.

R.L. Mandryk (2008). A physiological approach for continuously modeling user emotion in interactive play environments. in Proc of Measuring Behavior 2008, Maastricht, NE, August 2008, pg. 93-94.

K.M. Inkpen, C. Kelleher, R.L. Mandryk, T. Matthews, I. Shklovski (2008). Help, My Supervisor Moved/Had a Baby/Went on Sabbatical!" Surviving Real Life during Grad School. Panel at the Grace Hopper Conference on Women in Computing, Colorado, USA, pg. 1-4.

K.M. Inkpen, K. Hawkey, M. Kellar, R.L. Mandryk, J.K. Parker, D. Reilly, S.D. Scott, and T. Whalen. (2005) Exploring Display Factors that Influence Co-Located Collaboration: Angle, Size, Number, and User Arrangement. in Proceedings of HCI International 2005, Las Vegas, USA, July 2005 (CD-ROM Proceedings).

R.L. Mandryk, A.H. Mason, C.P. Bertram, C.L. MacKenzie. (1998). Obstacle Stability and Location: Effects on Prehension. Journal of Sport and Exercise Psychology, 20, S83.

R.L. Mandryk, W. Van der Putten. (1995). “Population dosage due to Medical Exposures in Manitoba: A Comparison between 1979 and 1993” The Roentgen Centenary Conference for the Discovery of X-Rays.

Theses

R.L. Mandryk (2005). Modeling User Emotion in Interactive Play Environments: A Fuzzy Physiological Approach. Ph.D. Dissertation, School of Computing Science, Simon Fraser University, Burnaby, BC, Canada.

R.L. Mandryk (2000). Using the Finger for Interaction in Virtual Environments. M.Sc. Thesis, School of Kinesiology, Simon Fraser University, Burnaby, BC, Canada.

Reviewed Workshop Papers

R.L. Mandryk and J. Slonim (2007). Inspiring Physical Activity through Play Technologies, in the Workshop on Exertion Interfaces, at CHI 2007, San Jose, USA, April 2007.

R.L. Mandryk (2005). Evaluating Affective Computing Environments Using Physiological Measures, in Workshop 14: Innovative Approaches to Evaluating Affective Interfaces, at CHI 2005, Portland, USA, April 2005.

K.M. Inkpen, and R.L. Mandryk (2005). Multi-Display Environments for Co-located Collaboration, in Workshop 4: Distributed Display Environments, at CHI 2005, Portland, USA, April 2005.

R.L. Mandryk (2004). Using Physiological Indicators as Metrics of Collaboration, in CSCW 2004 Workshop on Methodologies for Evaluating Collaboration in Co-located Environments, Chicago, USA, November 2004.

R.L. Mandryk, and K.S. Stanley. (2004). Gemini: Accumulating Context for Play Applications, in Ubicomp 2004 Workshop on Playing With Sensors, Nottingham, England, September 2004.

R.L. Mandryk, K.M. Inkpen. (2001). Supporting Free Play in Ubiquitous Computer Games, in UbiComp 2001 Workshop on Ubiquitous Gaming, Atlanta, Georgia, USA, October 2001.

K.M. Inkpen, R.L. Mandryk, and S.D. Scott. (2000). The EDGE of Face-to-Face Collaborative Technology, in CSCW 2000 Workshop on Shared Environments to Support Face-to-Face Collaboration, Philadelphia, USA, December 2000.

Panels, Invited Talks, and Posters

Invited Panelist: K. Inkpen, C. Kelleher, R.L. Mandryk, T. Matthews, I. Shklovski. “Help, My Supervisor Moved/Had a Baby/Went on Sabbatical! Surviving Real Life during Grad School”, (2008), a panel at the Grace Hopper Celebration of Women in Computing Conference, Keystone Resort, Colorado, October 1-4, 2008.

Invited Talk: “Computers that recognize and respond to context and emotional state: Emerging directions in ubiquitous computing” (2006), presented to the Faculty of Computer Science at Dalhousie University, March 31, 2006.

Invited Talk: “A Fuzzy Physiological Approach for Continuously Modeling Emotion during Interaction with Play Environments” (2005), presented at the SFU Surrey School of Interactive Arts and Sciences Research Colloquium, November 30, 2005.

Invited Panelist: E. M. Raybourn, N. Bos (2005). Special interest groups (SIGs): Design and evaluation challenges of serious games. Presented at CHI, Conference on Human Factors in Computing Systems (CHI 2005).

R.L. Mandryk, K. Inkpen, M. Bilezikjian, S. Klemmer, and J. Landay. (2000). Palms together: Collaborative use of multiple baby-faced displays. Presented at Conference for the Center for Innovative Learning Technologies (CILT 2000): Technology, Equity, and K-14 Learning, October 2000.

Poster Presentation: “Pin the Polygon Tail on the Virtual Donkey: How should we represent our physical movements in a virtual environment?” (2000) presented at the Advanced Systems Institute Annual Symposium in Vancouver, British Columbia. (CSS Best Poster Award!)

Poster Presentation: “Endoscopic Surgery: How primitive is the current technology and where do we go from here?” (1999) presented at the Advanced Systems Institute Annual Symposium in Vancouver, British Columbia. (ASI Communication Award, CSS Excellent Poster Award!)

Workshop Organization


A. Girouard, E. Solovey, R.L. Mandryk, L. Nacke, D. Tan, R. Jacob. (2010). Brain, body and bytes: psychophysiological user interaction. Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems, CHI. Atlanta, GA. 4433-4436. <doi:10.1145/1753846.1754167>

N.S. Shami, J.T. Hancock, J.T., C. Peter, M. Muller, and R.L. Mandryk (2008). Measuring affect in HCI: Going beyond the individual. A Workshop at the ACM 2008 Conference on Human Factors in Computing Systems (CHI 2008), Florence, Italy, April 2008.

C. Magerkurth, A.D. Cheok, T. Nilsen, R.L. Mandryk (2005). 2nd International Workshop on Pervasive Gaming Applications. held at 3rd International Conference on Pervasive Computing (PERVASIVE 2005), Munich, Germany, May 11th 2005.

K.M. Inkpen, R.L. Mandryk, J. Morris DiMicco, S.D. Scott. (2004). Methodologies for Evaluating Collaboration in Co-Located Environments. A Workshop at the ACM 2004 Conference on Computer-Supported Cooperative Work, Chicago, USA, November 2004.

S. Benford, S. Björk, W. Gaver, R.L. Mandryk, C. Magerkurth, M. Chalmers. (2004). Playing with Sensors. A Workshop at UbiCOMP 2004, Nottingham, UK, September 2004.

C. Magerkurth, R.L. Mandryk, S. Benford, J. Sanneblad. (2004). Gaming Applications in Pervasive Computing Environments. A Workshop at the 2004 Conference on Pervasive Computing, Vienna, Austria, April 2004.

S.D. Scott, K. Grant, S. Carpendale, K. Inkpen, R.L. Mandryk, and T. Winograd. (2002). Co-located Tabletop Collaboration: Technologies and Directions. A Workshop at the ACM 2002 Conference on Computer-Supported Cooperative Work, New Orleans, LA, USA, November 2002.

S. Björk, J. Holopainen, P. Ljungstrand and R.L. Mandryk (2001). Designing Ubiquitous Computing Games. A Workshop at UbiComp 2001, Atlanta, GA, USA, September 2001.

K.M. Inkpen, R.L. Mandryk, S.D. Scott, S. Greenberg, and A. Zanella. (2000). Shared Environments to Support Face-to-Face Collaboration. A Workshop at ACM 2000 Conference on Computer-Supported Cooperative Work, Philadelphia, PA, USA, December, 2000.

Media

Vancouver Sun (2006): New technology could measure the pleasure of playing games. Vancouver Sun: Front Page Article, Published: Friday, July 07, 2006.

SFU News (2006): Mandryk overcomes adversity. Simon Fraser University News: Volume 36, Issue 3.

FAS Thinking (2006): Modeling fun. Faculty of Applied Sciences Newsletter: FAS Thinking, Volume 3, Issue 2.

SFU News (2000): Mandryk a woman for all seasons. Simon Fraser University News: Volume 18, Issue 4.